Lich Master

Hit Points

1d4+2

At first 1d12

Proficiencies

Light

Intelligence

Choose 1 from athletics, arcana, nature, stealth, religion

Equipment

Lich Robes

Lich Crown

5 mana potions

4 health potions

5d8 gold

Undead Arcana

When near undead do twice as much magic damage.

Subclasses

Power

+1 strengh

Magic

+1 intelligence

Nature

+1 wisdom

Stealth

+1 dexterity

Support

+1 luck

Why We’ve Been Away

If you’ve seen, our last post was the 8th of September, Me and my college, MartionCat has been in school and don’t have much time to manage a website. Content has been scarce regarding gaming news for it is controversial and is biased in all ways. We promise we will be launching our game in the next 2 years. First 100 people will get a beta test pass and unlimited content.

NightShade

Hit Points

1d4+4

At first 1d8

Proficiencies

Light

Dexterity

Choose 2 from stealth, alchemy, nature, and acrobatics.

Equipment

Dark Alchemists Robes

A 5 minor poison B 2 major poison

10 minor poison

4 major poison

5d4 gold

Deadly Dose

Poison is twice as effective.

Subclasses

Natural Nightmare

+1 nature

Alchemist of all trades

+1 alchemy

Ghost Blade

Hit Points

1d6+2

At first 1d8+2

Proficiencies

light

Dexterity

Choose 2 from stealth, acrobatics, athletics, arcana

Equipment

GhostBlade robes

A 3 minor poison B 3 minor mana poison

GhostBlade swords

4d4 gold

Ghost Morph

Can become ethereal once a day.

Subclasses

Spirit

+1 acrobatics

Soul

+1 stealth

Vamp

+1 arcana

Battle Mage

Hit Points

1d8+2

At first 1d12

Proficiencies

medium

Intelligence

Choose 2 from athletics, endurance, arcana, stamina

Equipment

Aluminum battlerobes

A 3 health potion B 3 mana potion

stone sword

 

2d4 gold

Magic Stance

Your arcane hit bonus goes up by 2 after a hitting weapon attack

Subclasses

 

Arcane based

+5 mana at all times

Weapon Based

+4 armor class

Witch Doctor

Hit Points

1d8

At first 1d12+3

Proficiencies

light

Intelligence

Choose 2 from alchemy, medicine, nature, religion

Equipment

Witch Doctor Robes

A 3 health potion B 3 stamina potion

A 3 electric potion B 3 acid potion

3 explosion potion

 

3d4 gold

Mad Alchemy

Brewing time is cut by 10 minutes

Subclasses

 

Brewer

find double alchemy ingredients

Maniac

speak with animals, and speak with plants spell

Scout

Hit Points

1d6+3

At first 1d12+1

Proficiencies

light

Wisdom

Choose 2 from perception, stealth, nature, stamina

Equipment

Steelleaf armor

Wood long bow

20 iron arrows

3 stamina potions

3d8 gold

Scout Out

+5 perception when out of sight from your party(natural sight)

Subclasses

Fey Warrior

+2 int

Woodland Savior

Cedar wood sword

Bounty Hunter

Hit Points

1d8

At first 1d10

Proficiencies

medium

Wisdom

Choose 2 from perception, deception, persuasion, stamina

Equipment

 

Banded leather armor with hood

Crossbow

20 bolts

3 health potions

hawk familiar

3d12 gold

Criminal Finder

You have +4 perception when looking for a criminal

Subclasses

Gold seeker

*2 gold on rewards

Eagle Eye

can see through the eyes of your hawk

Plauge Doctor

Hit Points

1d6

At first 1d6+4

Proficiencies

light

Intelligence

Choose 2 from resistance, medicine, history, arcana

Equipment

Plague doctor garments

A 2 potion of healing B 2 weak medicine

A Syringe of weakness B syringe of minor death

3d8+4 gold

Plague Resistance

when DM wants to give them a dc they can roll a DC 10 CON ST to not catch it

Subclasses

 

Bird Caller
Birds can not have an evil alignment  towards them
Healer Of Disease
When healing a living creature they do 1+1/2 the healing they roll or are granted

Magus

Hit Points

1d6

At first 1d8+3

Proficiencies

robes

Intelligence

Choose 2 from arcana, history, superstition, stealth

Equipment

eldritch robes

2 mana potion

eldritch staff

3d6 gold

Eldritch Blast

a +5 to hit 2d6+3 force damage bolt that has a range of 15 ft

Subclasses

Cthulu Caller

+1 wis

Fey Teller

+1 int