Harpoonist

Hit Points

1d8+1

At first 2d8+2

Proficiencies

medium

Dexterity

Choose 2 from athletics, survival, stamina, endurence

Equipment

ship mate armor

harpoon gun

2 stamina potions

3d4 gold

Life at sea

can’t get any sickness at sea

Subclasses

Whale hunter

+2 extra to hit and damage for water breathing or amphibious creatures

Ship Captain

get sleight of hand

Roge

Hit Points

1d4+1

At first 2d4+2

Proficiencies

robes

Charisma

Choose 2 from stealth, deception, persuasion, perception

Equipment

1 faction armor

one faction weapon

2 health potions

5d6 gold

Disguise

Can trick people into thinking he is on their side by using faction requirements

Subclasses

Disguise for good

+1 stealth when trying to trick an evil alignment

Traitor

+1 stealth when trying to trick a good alignment

Ninja

Hit Points

1d4+3

At first 3d4+3

Proficiencies

robes

Dexterity

Choose 2 from stealth, acrobatics, slieght of hand, stamina

Equipment

Ninja Robes

iron katana

5 shurikens

5 smoke bombs

3d6+4 gold

Stealth Away 1/day

You can teleport up to a mile away

Subclasses

Assassin

+1 strength

Explorer

+1 dexterity

Artificer

Hit Points

1d6+2

At first 3d6+4

Proficiencies

medium

Strength

Choose 2 from smithing, survival, alchemy, endurence

Equipment

Banded Leather Armor

A pistol B shotgun

A 20 pistol rounds B 8 shotgun rounds

smithing tools

 

Money 1d12

Arcane Magazine

If below half health and out of ammo you can get an arcane ammo

Subclasses

Gunsmith

extra 5 rounds

Treasure Hunter

guns cost 1 less of each material to craft

 

Alchimist

Hit points

1d4+2

At first 3d4

Proficiencies

light

Intelligence

Choose 2 from medicine alchemy nature and survival

Equipment

Leather Cloak

 

3 healing potion

3 stamina potion

3 mana potion

3 minor poison

Alchemy kit

brewers tools

Money 1d10

Alchemy Collector

Finds twice as many alchemy ingredients as other party members

Subclasses

Demolitionist

2 fire bomb

Healer

2 plentiful healing potion

Assassion

2 poison

Barbarian

 

Hit points

1d6+4

At first 2d6+5

Proficiencies

medium

battleaxes

strength

Choose 2 from nature athletics stamina resistance

Equipment

Hide armor

Stone battle axe

A 2 rage potion

Money 1d8

Rage

For every enemy they kill they get +3 on their armor class +3 on their weapons and an extra d4 on their damage

Subclasses

Path of the berserker

They get times 2 effects on rage

Path of the totemist

They get powers from totems

Monk

 

Hit points

1d4+4

At first 2d6+2

Proficiencies

Light

Staffs

Intelligence

Choose 2 from resistance superstition creativity psychic

Equipment

Monk robes

Wood staff

A 2 concentration potion B 2 healing potion

Money 1d8

Psychic

Can move things with their mind. They can punch things and do a 1d6(and extra d4 for every level) psychic damage.

Subclasses

Way of the sensei

Extra +3 to hit and extra 1d4 damage when using staffs

Way of the elements

Extra +3 to hit and extra 1d4 damage when using psychic powers

Way of the hand

Extra +3 to hit and extra 1d4 damage when using hands

Paladin

 

Hit points

1d8+4

At first 2d8+4

Proficiencies

Heavy

Greatswords

Constitution

Choose 2 from endurance athletics stamina religion

Equipment

Crystal gold armor

Crystal gold greatsword

A 2 holy potion B 2 healing potion

Ritual kit

Money 2d8

Holy alignment

Celestials always come to aid

Subclasses

Oath of vengeance

+1 str

Oath of ancients

+1 wis

Oath of devotion

+1 int

Druid

Hit points

1d4+3

At first 1d8+3

Proficiencies

Robes

Wands

Intelligence

Choose 2 from nature arcana animal handling survival

Equipment

Leaf robes

Wood wand

A 2 grass potion B 2 minor posion

Gardening kit

Money 2d4

Spellcasting

Can cast spells

Subclasses

Circle of the land

At will can shapeshift into any beast that has a challenge of the druids level or lower

Circle of the moon

Can shapeshift into any lunar that has a challenge of the druids level or lower

Circle of the sun

Can shapeshift into any solar that has a challenge of the druids level or lower

Circle of the unspeakable

Can shapeshift into any aberration that has a challenge of the druids level or lower

Bard

 

Hit points

1d4+3

At first 1d8+3

Proficiencies

Light

Instruments

Intelligence

Choose 2 from performance arcana creativity superstition

Equipment

Leather

A violin B harp

A bow B harp pick

A 2 healing potion B 2 mana potion

Money 2d8+3

Spellcasting

Can cast spells

Subclasses

College of lore

+1 int

College of valor

+1 cha

College of instinct

+1 wis