At first 1d12
Choose 1 from athletics, arcana, nature, stealth, religion
5 mana potions
4 health potions
When near undead do twice as much magic damage.
+2 str +1 dex -1 cha
Come of age at 10
Darkvision 85 ft
Passive perception 35 +perception mod
Other races will not be able to get proof of you existing.
They look like large ape men. They are bipedal and brown, white, black, or gray in color. Their eyes are either yellow, green, or red.
History and society
They are an ancient race. No other races can prove their existence. They live in woodlands, mountains, and swamps. They are strong, stealthy, and smart.
Lives in woods +1 str
Lives in mountains +1 con
Lives in swamps +1 dex
If you’ve seen, our last post was the 8th of September, Me and my college, MartionCat has been in school and don’t have much time to manage a website. Content has been scarce regarding gaming news for it is controversial and is biased in all ways. We promise we will be launching our game in the next 2 years. First 100 people will get a beta test pass and unlimited content.
At first 1d8
Choose 2 from stealth, alchemy, nature, and acrobatics.
Dark Alchemists Robes
A 5 minor poison B 2 major poison
10 minor poison
4 major poison
Poison is twice as effective.
Alchemist of all trades
250 per spell
You can wish for anything it will come true/happen.
Large humanoid, chaotic neutral/evil
Armor class: 13
Hit points 5d8+4
Ability scores STR 14 DEX 15 CON 12 INT 8 WIS 10 CHA 7 LCK 10
Skills perception+5 stealth+5
senses Darkvision 20 passive perception 35
Languages Slaad, Telepathy 10 ft
level to be encountered 9
No. Encountered 1-3
Where to be found limbo
1d6+3 +3 to hit
1d4 -2 to hit if clawed roll a d8 if you get an 8 the creature clawed is infected with a slaad tadpole and have 38 days to live this can not be stopped with any thing but a wish spell.
2d8 slashing damage
+3 to hit
Requires 2 free hands to equip