Human

 

Ability scores

+1 in every thing

Age

100

Come of age at 18

Alignment

Any

Size

Medium

Speed

30 ft

Psionics

None

Languages

Common

Senses

Passive perception 30 +perception mod

Skill

Athletics

Physical description

They look like you or any other human.

History and society

One day humans started appearing on spawn and magaster. They live in cities or small villages.

Subraces

Spawn

+1 wis -1 con

Magaster

+1 int -1 cha

Tabaxi

Ability scores

+2 dex +1 cha -1str

Age

100

Come of age at 15

Alignment

Chaotic good or chaotic neutral

Size

Medium

Speed

40 ft

Psionics

Message spell

Languages

Common, catish

Senses

50 ft darkvision

Passive perception 35 +perception mod

Skill

Acrobatics

1/day Let the cat out of the bag

Can make someone tell the truth

Physical description

They look like humanoid cats. They can be any cat species. They are usually about 6ft tall and weigh 100 pounds.

History and society

They were always a race since humans were. They live alongside humans elves and wulvens. They are very curious and get bored easily. They will accept any quest even if they don’t get gold.

Subraces

Leopard

+1 wis

Snow leopard

Get survival skill

Panther

Get stealth skill

House cat

+1 lck

Lion

+1 cha

Tiger

+1 str

Cheetah

+1 dex

Druid

Hit points

1d4+3

At first 1d8+3

Proficiencies

Robes

Wands

Intelligence

Choose 2 from nature arcana animal handling survival

Equipment

Leaf robes

Wood wand

A 2 grass potion B 2 minor posion

Gardening kit

Money 2d4

Spellcasting

Can cast spells

Subclasses

Circle of the land

At will can shapeshift into any beast that has a challenge of the druids level or lower

Circle of the moon

Can shapeshift into any lunar that has a challenge of the druids level or lower

Circle of the sun

Can shapeshift into any solar that has a challenge of the druids level or lower

Circle of the unspeakable

Can shapeshift into any aberration that has a challenge of the druids level or lower

Bard

 

Hit points

1d4+3

At first 1d8+3

Proficiencies

Light

Instruments

Intelligence

Choose 2 from performance arcana creativity superstition

Equipment

Leather

A violin B harp

A bow B harp pick

A 2 healing potion B 2 mana potion

Money 2d8+3

Spellcasting

Can cast spells

Subclasses

College of lore

+1 int

College of valor

+1 cha

College of instinct

+1 wis

Sorcerer

 

Hit points

1d6+3

At first 1d8+int mod+2

Proficiencies

Robes

Wands

Intelligence

Choose 2 from arcana acrobatics creativity remembering

Equipment

(subclass robe)

(subclass wand)

Enchanting kit

Money 4d8

2 mana potion

Spellcasting

Can cast spells

Subclasses

Draconic

Dragon robes fire wood wand

Bird people

Rain forest robes wind wand

Wild

Mystic wood wand forest robes

Giants

Greatwood wand titan robes

Warlock

 

Hit points

1d6+2

At first 1d8+int mod

Proficiencies

Robes

Wands

Intelligence

Choose 2 from arcana superstition deception intimidation

Equipment

Black wood wand

Warlock’s robes

Brewing tools

1 acid potion

Money 2d8 1d6

Spellcasting

can cast spells

Subclasses

The angels

Has advantage near light

The fey

Has advantage near nature

The fiend

Has advantage near evil

Cleric

 

Hit points

1d6 1d4

At first id10+int mod

Proficiencies

Light

Maces

Intelligence

Choose 2 from religion arcana athletics insight

Equipment

Stone mace

A banded leather b studded leather

Ritual kit

A 2 healing potion B 2 mana potion

Money 2d8

Spellcasting

Can cast spells

Subclasses

Knowledge domain

+1 int

War domain

+1 str

Trickery domain

+1 cha

Nature domain

+1 wis

Banshrae

 

Ability scores

+2 cha +1 int -1 str’

Age

300 years

Come of age at 30

Alignment

True Neutral

Size

Medium

Speed

40 ft

Psionics

Minor invisibility spell

Languages

Common, sylvan

Senses

20 ft darkvision

Passive perception 30 +perception mod

Skill

Deception

2/day phase through

Can phase through a solid object

Physical description

They have a pointy face with only eyes. They have pale skin and a frail body. Eye colors are white or blue. They are 5ft.5 tall and 80 pounds

History and society

They are fey that have been overcome with the urge to steal and trick. They live alone and try to decept people into giving them stuff.

Subraces

Trickster

They can use thase through 3 time a day

Criminal

+1 cha +1 dex

Wizard

 

Hit points

1d6+2

At first 1d8+int mod

Proficiencies

Robes

Wands

Intelligence

Choose two from arcana history insight creativity

Equipment

Wood wand

A two mana potion B 2 healing potion

A enchanting kit B alchemist’s tools

Money 2d8 2d6

Wizard robes

Spellcasting

Can cast spells

Subclasses

Evoker

Can cast evocation spells

Abjurer

Can cast abjuration spells

Conjurer

Can cast conjuration spells

Transmuter

Can cast transmutation spells

Illusionist

Can cast illusion spells

Necromancer

Can cast necromancy spells

Rouge

 

Hit points

1d4+2

At first 1d8+dex mod

Proficiencies

Light

Dagger

Dexterity

Choose 2 stealth sleight of hand deception persuasion

Equipment

Stone dagger

A thieves tools B disguise kit

A 2 minor poison B 2 healing potion

Money 4d10

Thief suit

Death dash 1/day

Run your speed and everyone in a five foot range must make a dc10 ST or have their throat slit

Subclasses

Thief

+3 stealth when stealing

Assassin

+3 stealth when assassinating